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Post by Arcanet on Jun 24, 2014 11:20:53 GMT -8
If a setting card calls to use a cards pips for an effect, and you flip a critical success/failure, how is that determined? Flip another card, assume 3 pips, or declare "Best Case"?
What I mean by "best case" is that some skills might have a less is more approach to pips. For example the "Expert Pitcher" skill I've thought about, that reads: "On a missed throwing attempt, deviate X or (Green Pip), whichever is less."
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Post by Dashing Inventor on Jun 26, 2014 18:07:48 GMT -8
Critical results are special in that they should always represent the best/worst case scenarios, insofar as they further the story along in an interesting way that either makes you feel awesome (when your character critically succeeds) or increases the tension/suspense (when you flip a critical failure). That being said, the GM should decide the results of a critical flip.
When a setting card refers to pips, you can use the above to make a judgement, even using some of the ideas you mention above. However, there may be an adjustment coming soon that will make judging critical results easier. Stay tuned!
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