Post by Arcanet on Jun 6, 2014 4:12:29 GMT -8
I'm creating this thread for the purpose of listing known Official Status, Item, and Skill Effects.
When creating new Setting Decks, it is essential that the card text is consistent in effect. An example of this would be the Impact item/skill effect, the strenght of which is determined by the color of the pips associated with it. The type of your skill and the flavor you're going for would dictate how you would word the Effect. Impact Shot, Impact Strike, and Impact Setting are all the same knockback Effect, with different flavor.
Status Effects
Defenseless - The next attack made against the character automatically succeeds. This effect is removed at the beginning of their turn.
Entangled - An Entangled character cannot move. Remove this effect at the end of their turn.
Hampered - The characters speed is halved, and any movement related attempts are Turned Down. Hampered characters cannot run.
Unconscious - Unconscious characters cannot act or defend themselves. At the start of their turn, unconscious characters flip Resolve to see if they remove the unconscious status effect. This counts as their attempt for the turn, and if successful they can still move for that turn. If a character ends their turn unconscious, they gain the Defenseless status effect.
Stunned - A Stunned character cannot make attempts during their turn. At the end of their turn, remove this effect.
Incapacitated - The character cannot act or be brought back into the encounter.
Item&Skill Effects
Backlash - You take X Pip damage.
Crushing Blow - The target of a Crushing Blow weapon or skill receives the Hampered status.
Extra Lethal - An Extra Lethal weapon or skill counts a Triple Checks Result as a Critical Result, regardless of the targets Defense flip.
Impact - An Impact weapon or skill knocks the target back X Pips.
Stabilizing - A Stabilizing item or skill restores at least one Lifepoint, and stops further Dying flips. Lost Dying Cards are NOT restored by these methods.
Trip - The target is knocked to the ground.
Unwieldy - You can only attack multiple targets on a single turn with this weapon if they are adjacent to both you AND each other.
When creating new Setting Decks, it is essential that the card text is consistent in effect. An example of this would be the Impact item/skill effect, the strenght of which is determined by the color of the pips associated with it. The type of your skill and the flavor you're going for would dictate how you would word the Effect. Impact Shot, Impact Strike, and Impact Setting are all the same knockback Effect, with different flavor.
Status Effects
Defenseless - The next attack made against the character automatically succeeds. This effect is removed at the beginning of their turn.
Entangled - An Entangled character cannot move. Remove this effect at the end of their turn.
Hampered - The characters speed is halved, and any movement related attempts are Turned Down. Hampered characters cannot run.
Unconscious - Unconscious characters cannot act or defend themselves. At the start of their turn, unconscious characters flip Resolve to see if they remove the unconscious status effect. This counts as their attempt for the turn, and if successful they can still move for that turn. If a character ends their turn unconscious, they gain the Defenseless status effect.
Stunned - A Stunned character cannot make attempts during their turn. At the end of their turn, remove this effect.
Incapacitated - The character cannot act or be brought back into the encounter.
Item&Skill Effects
Backlash - You take X Pip damage.
Crushing Blow - The target of a Crushing Blow weapon or skill receives the Hampered status.
Extra Lethal - An Extra Lethal weapon or skill counts a Triple Checks Result as a Critical Result, regardless of the targets Defense flip.
Impact - An Impact weapon or skill knocks the target back X Pips.
Stabilizing - A Stabilizing item or skill restores at least one Lifepoint, and stops further Dying flips. Lost Dying Cards are NOT restored by these methods.
Trip - The target is knocked to the ground.
Unwieldy - You can only attack multiple targets on a single turn with this weapon if they are adjacent to both you AND each other.