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Post by LordAnubis on Sept 4, 2014 4:15:43 GMT -8
Just curious on if there are gonna be any rules on when a player is allowed to shuffle his resolution deck (I didn't see any in the Rolling Release Rule booklet). I wonder mostly because I think skills and class abilities that let you control what is in your res deck or allow shuffling could be cool, but it really depends on what the rules for shuffling are.
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Post by Dashing Inventor on Sept 4, 2014 4:30:01 GMT -8
Yikes! Totally spaced on that! I'll be sure to include it in the next update (ver 1.2), but essentially its up to the GM/group to decided to allow/disallow shuffling at any time.
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Post by LordAnubis on Sept 4, 2014 5:06:58 GMT -8
Ok, I can't wait to see them. I think I'm probably gonna be focused more on making packs of classes, races, powers and skills and right now deck control is kind of what's on my mind. So I'm probably gonna have to inform the users of stuff I make the assumptions I made in regards to shuffling when I balanced the abilities?
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Post by Dashing Inventor on Sept 4, 2014 5:27:20 GMT -8
Now that you say that, it makes sense to restrict shuffling so that game mechanics built around it can be consistent. That being the case, the think the best solution would be to disallow shuffling until you run out of cards, unless you have skills/powers/etc. that allow otherwise. I'll include that in the next update.
Thanks LordAnubis!
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Post by LordAnubis on Sept 4, 2014 5:51:21 GMT -8
Yep, deck control is one of the most wonderful things card games allow. (One of the reasons I got tired of Yugioh was they kept on banning all the good draw, shuffle and search cards right after releasing them -.-). Though this brings up another question, when it says that a crit is only a crit during a multi flip if it's the first card drawn, what's it count as then? As it sounds kind of like I'm both wasting a crit card and losing out on one of the cards I should have gotten to choose from for the action. Or Do you mean it's just not an auto success (or fail if it's a crit miss card) and I don't by pass armor but I use it's checks (or strikes) and pips for resolving the action?
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Post by Dashing Inventor on Sept 4, 2014 6:01:24 GMT -8
That's correct. Still a good (or bad!) draw, just not a true "critical".
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Post by LordAnubis on Sept 4, 2014 6:08:05 GMT -8
Ah k, that makes more sense.
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Post by SirManCub on Sept 7, 2014 18:12:25 GMT -8
My thought was that if shuffling is allowed any time, and someone flips two crit successes, they might be inclined to shuffle, improving the odds of getting those good crits again.
I'm really quite dumb with math and probability, but I would be inclined to guess that the intended random odds would best served by A) only shuffling when all cards are flipped and/or B) shuffling between every flip?
Option B seems effort intensive, unless you're like me, and enjoy having something to fiddle with in your hands while thinking/playing
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Ziphion
Full Member
Resident Mathematician
Posts: 132
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Post by Ziphion on Sept 8, 2014 5:39:48 GMT -8
I've done tests on "smart shuffling", and I've found that a pretty simple shuffling strategy works really well: keep track of your criticals. When you have more critical successes in your discard pile than critical failures, shuffle. Doing this will improve your odds on opposed flips by a little more than 2%.
If you want to further improve your chances, you can also keep track of your ordinary successes and failures. When you have more successes in your discard pile than failures, reshuffle. But as soon as a critical pops up, it takes precedence. Even if you have a bunch of ordinary (but no critical) failures in your discard pile, as soon as you flip a critical success, you should reshuffle. Using this strategy will boost your odds by about 2.5%, or about one-fourth of a deck rotation (e.g. turning up from blue to green). I've tried a variety of other shuffling strategies, but that's the highest boost I've been able to get.
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Post by Arcanet on Sept 8, 2014 5:56:15 GMT -8
I thought about this last night, and it made me question one possibility:
What would happen if you'd shuffle after the 6:th critical? Logic would say it would increase the rate of crits in general, and make odds of drawing card X more chaotic. My math skill is pants though, and I'm not asking anyone to calculate it, more of a philosophical musing.
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Post by Dashing Inventor on Sept 8, 2014 6:08:55 GMT -8
I think these alternative shuffling strategies lend themselves more to deck control powers and skills, as LordAnubis has been suggesting. If anything it appears that shuffling in and of itself as a strategy for improving your odds only nets you minor gains.
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Post by SirManCub on Sept 8, 2014 6:16:45 GMT -8
I like that the decks are barely influenced by shuffling strategy. As a GM I want the cards to remain relatively random (after accounting for skills and such). Personally I like the idea of a baseline rule that one can only shuffle at the end of all flips, unless a power or event says otherwise.
That said, the options for using powers as shuffling/deck control agents seems limitless. E.G. You could have a power that lets you cherry-pick a few cards to shuffle back in (leaving behind the crit fails and taking crit successes).
Actually, now that I think of it, in certain situations, shuffling could even be done at rest periods (such as making camp in a D&D type setting)...
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Post by Arcanet on Sept 8, 2014 6:18:52 GMT -8
I thought of a power, that would let you reflip if the initiative of your flip was between 3 and 27, effectively halving your fail chance for your next attempt. Could call it Pinpoint, and make it cost 2 Power Points.
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Ziphion
Full Member
Resident Mathematician
Posts: 132
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Post by Ziphion on Sept 8, 2014 6:25:02 GMT -8
I thought about this last night, and it made me question one possibility: What would happen if you'd shuffle after the 6:th critical? Logic would say it would increase the rate of crits in general, and make odds of drawing card X more chaotic. My math skill is pants though, and I'm not asking anyone to calculate it, more of a philosophical musing. You mean once you've played all three of your critical successes and failures? It wouldn't improve your odds any, it would just make criticals slightly more common than if you only shuffled after running out of cards. For my first game, I let everyone shuffle at-will, but I think going forward I'll only allow it when your deck is empty (unless the character has some deck control power). Otherwise the card-counting could get annoying.
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Post by SirManCub on Sept 8, 2014 6:50:21 GMT -8
I likey
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