Ziphion
Full Member
Resident Mathematician
Posts: 132
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Post by Ziphion on Sept 8, 2014 11:17:24 GMT -8
In the updated rules, it says "Characters regain lifepoints equal to their build every day". Is that supposed to read "their Build's pips"? Otherwise characters without any points in Build will never recover naturally from injuries...
In the earlier version, characters only recovered 1 lifepoint per day. I think changing that to be Build-dependent is great.
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Post by LordAnubis on Sept 8, 2014 13:38:08 GMT -8
The problem with using the pips is that then 3 pip blue would give the same as red 3 pip. Probably would be simpler to say you recover 1 or your build in life points per day, which ever is greater, than it would be to explain the blue pips are different from other pips. This would also prevent negative / 0 hp gain from basing it off your build.
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Ziphion
Full Member
Resident Mathematician
Posts: 132
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Post by Ziphion on Sept 8, 2014 14:02:50 GMT -8
Wait... what? Blue pips aren't different from other pips. You would just have a higher chance of recovering more LP if you have Red (3) build than Blue (0) build. It's no different than the "Rapid Recovery" power that DI mentioned a few weeks ago.
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Post by LordAnubis on Sept 8, 2014 15:14:54 GMT -8
Ok, though if you use the pips for blue(0), Green(1), Yellow(2), or red (+3), that's all 1 pip, doesn't really have much of a progression. And if you have a race or class penalty that lowers your build bellow Blue(0) then you have could have 2 or 3 pips which would let you heal more than if you have blue(0), green(1), yellow(2), or red(3). Is what I was trying to say.
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Post by LordAnubis on Sept 8, 2014 15:20:12 GMT -8
Wait is your interpretation of this that a build flip occurs, and you gain the pips shown. I keep sometimes thinking things might be referencing the pips on the character card when it says things like this.
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Ziphion
Full Member
Resident Mathematician
Posts: 132
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Post by Ziphion on Sept 8, 2014 16:31:02 GMT -8
Yeah, you'd flip a card and recover the pips corresponding to your Build's color. In the event that your Build is -1, you'd flip two cards and go with the lower blue pip value, etc.
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Post by LordAnubis on Sept 8, 2014 17:14:48 GMT -8
I'm still getting use to the fact that when ever attribute pips are referenced it requires a flip. First thing I think of when something from the character sheet is referenced like that is using what ever stats are listed on the sheet and there are pips there and on the the resolution deck.
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