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Post by Arcanet on Sept 30, 2014 14:42:16 GMT -8
Awesome, finally.
First, some clarification is needed:
Which color Checks is "Indestructible" referencing, your Build?
What is it that "Shield" gives to those within it, damage resistance?
Disintegration Touch does double blue pip damage?
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Post by SirManCub on Sept 30, 2014 15:00:50 GMT -8
Awesome, finally. First, some clarification is needed: Which color Checks is "Indestructible" referencing, your Build? What is it that "Shield" gives to those within it, damage resistance? Disintegration Touch does double blue pip damage? Agreed: Awesome/finally!! Arca, I believe shield gives the same effect as armor, which is to say, it reduces the damage by the number of pips that correlates to your Build's or Int's pips. That said, is the Triple-Check effect on that power referring to the target's defense flip? Also, Screech has two typos in the last sentence.
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Post by LordAnubis on Sept 30, 2014 17:20:17 GMT -8
Typos I've noticed: Molecular Attraction has an unnecessary And in the last sentence Warp Reality is missing an of after regardless
Shields Effect: It looks like it just gives armor (Knight's helmet icon) to those in the protected squares. So if your Int/Resolve is Yellow anyone in a protected square gets Yellow Armor with the ability to negate all damage on triple checks during defense flip. The only thing that confuses me is whether it is a radius centered on caster or if you are actually designating 1 square for each power point spent.
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Post by SirManCub on Sept 30, 2014 18:40:16 GMT -8
I'm also curious how the decision to use Resolve and Intellect came about. I'm not objecting, but I'm curious. I designed some Powers for a setting I am interested in making, although in this case the Powers were intended to be Mutant Powers. I feel like certain powers might reasonably be based on Build, or perhaps even Perception?
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Post by Arcanet on Sept 30, 2014 21:57:38 GMT -8
I'm also curious how the decision to use Resolve and Intellect came about. I'm not objecting, but I'm curious. I designed some Powers for a setting I am interested in making, although in this case the Powers were intended to be Mutant Powers. I feel like certain powers might reasonably be based on Build, or perhaps even Perception? Are you asking about the Power Points, or the powers? You can change those into whatever suits your setting. I for example have a class that gets PP from Charisma+(Build|Resolve).
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Post by SirManCub on Oct 1, 2014 5:31:04 GMT -8
I'm also curious how the decision to use Resolve and Intellect came about. I'm not objecting, but I'm curious. I designed some Powers for a setting I am interested in making, although in this case the Powers were intended to be Mutant Powers. I feel like certain powers might reasonably be based on Build, or perhaps even Perception? Are you asking about the Power Points, or the powers? You can change those into whatever suits your setting. I for example have a class that gets PP from Charisma+(Build|Resolve). Sorry, no, I meant that all the Powers that specify a flip, or that are based on a stat (Illusion, Drain Vitality, Elemental Control) say to flip your Res/Int, or say "based on your Int/Res." Energy Blast, for instance, does damage based on your Resolve or Intellect. Many of them make sense, but I could see an argument for basing Shield's damage reduction on your Build.
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Post by Dashing Inventor on Oct 5, 2014 11:48:48 GMT -8
Hey everybody, thanks for the typo reports. I'm going to be publishing a couple revisions later today. To answer some questions:
Shield: You can choose any squares (or ~5' spaces) to protect with a shield. So if you wanted to protect yourself and someone next to you, you would spend 2 power points to create shields around those two squares. You could spend three power points to create three shields, to protect 3 allies in any three squares - they need not be adjacent to you or each other.
I personally base powers off of resolve and intellect, sometimes build, because it makes sense to me personally. However, as pointed out by Arcanet, there is nothing to prevent those who create powers from basing them off of any of the abilities. It all depends on your setting and personal preferences.
If there are any more questions let me know!
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Post by Arcanet on Oct 5, 2014 12:59:58 GMT -8
An Agility based Power I came up with:
Sweeping Kick
You may spend a Power Point to <Agility> attack any number of enemies adjacent to yourself, without the multi-target penalty.
(This would also have additional effects based on the amount of checks in your flip, but that is more of a class feature than a per Power effect, and I'm still working on that.)
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Post by SirManCub on Oct 6, 2014 4:12:01 GMT -8
An Agility based Power I came up with: Sweeping Kick You may spend a Power Point to <Agility> attack any number of enemies adjacent to yourself, without the multi-target penalty. (This would also have additional effects based on the amount of checks in your flip, but that is more of a class feature than a per Power effect, and I'm still working on that.) To me that feels like a skill, but I think it would depend on your setting. Hey, a martial arts setting with Qi powers would be pretty cool.....
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Post by Arcanet on Oct 6, 2014 5:00:34 GMT -8
I have a Qi based class in my setting, but a completely Wuxia-style setting could be interesting. Gah, I already am working on two.
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Post by SirManCub on Oct 6, 2014 8:08:53 GMT -8
I have a Qi based class in my setting, but a completely Wuxia-style setting could be interesting. Gah, I already am working on two. Haha, I'll collaborate on the Wuxia setting I only have one other in mind.
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