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Post by Arcanet on Jun 9, 2014 20:41:42 GMT -8
How should the Impact Setting be read?
Is it Yellow Pip squares, 2xYellow Pip squares, or two squares? It could change significantly based on interpretation from 2, 1-3, or 2:4:6 squares.
I think 2:4:6 seems plausible, but I'm not sure.
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Post by Dashing Inventor on Jun 9, 2014 21:08:44 GMT -8
It was meant to be double the yellow pips. However, I am thinking of changing the impact setting to "Trade any amount of the damage dealt to move your target back an equal number of squares".
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Post by notbowen on Jun 9, 2014 21:15:17 GMT -8
Similarly the Grenade <-2->. Am I interpreting it right to mean it splashes 2 squares in both the direction indicated on the Resolution card as well as 2 squares in the opposite direction? And the 2 Yellow icons as double pip damage?
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Post by Arcanet on Jun 9, 2014 21:15:34 GMT -8
Hm, mmm. I like that, it'll give the players a strategic choice. Do you want to deal damage to that charging berserker, and potentially be in harm on his next turn, or do you wish to move it back and trust your allies to step in? I like that a lot. Similarly the Grenade <-2->. Am I interpreting it right to mean it splashes 2 squares in both the direction indicated on the Resolution card as well as 2 squares in the opposite direction? I think the <-2-> on the grenade is the blast radius, and the deviation on a miss is the number of X's on your flip. I could be wrong, but that is how I think it works.
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Post by Dashing Inventor on Jun 9, 2014 22:15:58 GMT -8
In the case of the grenade, the <-2-> is the blast radius (affects everything within two spaces), centered from the square it hits (be it your target or another square if you miss).
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